- POKEMON EMERALD EMULATOR CLOCK BASED EVENTS PATCH
- POKEMON EMERALD EMULATOR CLOCK BASED EVENTS CODE
- POKEMON EMERALD EMULATOR CLOCK BASED EVENTS TV
POKEMON EMERALD EMULATOR CLOCK BASED EVENTS PATCH
i dont have access to a patch this easily, but ill stay tuned on it.
POKEMON EMERALD EMULATOR CLOCK BASED EVENTS TV
There will be an ad on the in-game TV a few days in advance of the sale too. Sale days aren't overly likely, so you are probably just unlucky. Number 2, it should stop berries from growing, planting and harvesting should be unaffected. Anyway, It's highly unlikely your internal battery would have actually run dry in such a short space of time. To check if its a berry glitch or you internal battery has actuallly run dry, try patching it. Do all of the listed effect happen? IIRC, i got the message, but still was able to plant and harvest berries.i havent tested all of the other effects, but i think i havent had any sale days on the roof of the supermarket (forgive my lack of proper names, havent played this in an eternity) How do i find out if my game is berry-glitch'd or if the internal battery has actually run dry?Ģ. This showed up on my saphire game, about4 years ago.i havent really played it anymore since then, but i still wanna find out what has happened, so ive got some questions:ġ. Would a game effected only produce one or the other regardless of AM/PM? I suppose this would be answered by the first question.Įspeon/Umbreon - Yes, i believe only one can evolve depending on where the time stopped. HyperHacker 04:08, 16 December 2009 (UTC) Some Questionsĭoes the berry glitch cause the clocks in yours and your rival's bedrooms to stop? That could cause some crazy calculation errors. I had a thought about the cause it's said to happen after "about 100 hours" of play time? Perhaps 128? If the game were to mistakenly treat this as a signed number, up to 127 would work fine, but 128 would roll over to -128.
POKEMON EMERALD EMULATOR CLOCK BASED EVENTS CODE
Still curious about this, also, saving code would be a bad idea, what with the hackers and space constraints. I would guess they simply reset the day counter, but then wouldn't it happen again? HyperHacker 05:10, 11 April 2009 (UTC) My theories are they suspected this would happen and added a flag in the save file to use alternate code, or they implemented some sort of patching system allowing them to insert code into the save file. They have to be doing something in the save file. They can't "reprogram the ROM", it's Read-Only Memory. I'm also very interested in how this patch works. I believe it has something to do with reprogramming the ROM to use the time a different way, i could be wrong though. It wouldn't be due to the battery running dry as this would undoubtedly prevent the clock from ever running again until the battery was replaced. No, I mean on an actual technical level - Does the clock have a limit to how high it can count? Does the patch reset the clock if it gets too high? How does the patch work exactly? Is it saved in the actual save file and will it carry over if the player's file is corrupt or they restart? Would it just be a few lines of ASM? It freezes time, liekly likely due to the internal battery running dry (This happened to me plenty of times).